소식
XR을 일에 투입하며 남긴 기록.
플랫폼이 무엇을 하는지, 왜 이렇게 만들었는지에 대한 짧은 글들입니다.
· 4 분 분량
The warehouse that shows the way
Time in a warehouse is not lost moving goods. It is lost working out where to put them.
읽기· 3 분 분량
Five ways to share a 3D scene, and none needs an account
A 3D model is only useful once someone else can see it. That is a distribution problem, not a modelling one.
읽기· 3 분 분량
When a question deserves a conversation
For years physical touchpoints have spoken one language: signs, screen menus and forms.
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